Todays Art 2008
What if you had a special little helper who could assist your own creativity into creating the most intricate layout of various curious and beautifully detailed objects and things. Who would be the real creator? What if you had actually made this special little helper yourself to begin with? Artists working with programming do just that, they create a very powerful creator and let them do the hard work. Through computer software algorithms written in various scripting languages more and more artists now use these powerful tools to have information generate mind blowing imagery. This "processing" of information happens in a combination of order and disorder, and although most behaviours are very much so controlled by the artists, the outcome is always somewhat of a surprise.
For this event, this public outdoor exhibition, Maxalot will present a selection of todays finest generative artists and have their work light up part of the VROM building next to The Hague's Central Station using another powerful tool, Light.
26-27 September 2008
The Hague, The Netherlands
Participating Artists (alphabetacily)
Neil Banas is a digital artist and computational oceanographer living, working, and teaching in Seattle. Inspiration for his work comes sometimes from pure math and geometry but more often from dynamics in nature. This piece is based on a simulation of millions of faint particles running down invisible hillsides, spreading and converging like water in a stream network or draining off mudflats at low tide.
Neil's work has appeared in the Journal of Physical Oceanography,Marine Ecology Progress Series, and, in summer 2007, Spiegel Online.
since 1994: dextro.org: abstract graphic design experiments, algorithmic animations
1997-2001: turux.org (partly in cooperation with lia): interactive animations
+ some of her thoughts on inspiration:
"are you an artist and do you use cannabis for inspiration, recreation or meditation? then say so openly!
if it is revealed how much of our artistic expression is aided by the use of cannabis, the public opinion about this drug might eventually change, which in turn would help to end its prohibition at last..."
(not applicable in Holland (thank God))
Eno Henze likes to employ computers to do his work. Hence, his work focuses on generative processes involving both human and machine intelligence. He graduated in Fine Arts at the Städelschule Frankfurt and recently moved to Berlin with his studio. He also works as designer and art director for digital media environments.
Eno has created an artwork called "Party Collider" for this show.
Tina Frank works as a »visual artist« since 1995. Her name is internationally known as a synonym for experimental design as well as visualisations of music/for music.
Her roots are in cover designs for experimental electronic music label Mego during the mid 1990's when she also started to work with digital realtime-visualisation, video & multimedia. She has performed at music, film and multi-media festivals around the globe with musicians such as Florian Hecker, Peter Rehberg, Ivan Pavlov and many more. Her video chronomops received first price at diagonale 06 for best innovative, experimental-, animation- or shortfilm. Her videoworks can be found on several compilations and labels such as Asphodel (US), Cronica (PT), Gas (JP), ZKM (DE), etc. She runs her design studio "Tina Frank Design" in Vienna and is negotiating with arts university Linz to start working as professor for graphic design.
Pedro Mari (born 1986 in Salerno, Italy), also known as Defetto, currently lives and works in London.
He's an audiovisual artist focused on generative systems.
Most of his works deal with synesthesia and visual music, through the use of abstract shapes and a deep study of colour.
Pedro will show a work titled π?ντα ?ει (panta rei - everything flows)
"Everything is subject to change.
The harmony of things is contained in their perennial change.
This change is not random or chaotic; it is governed by precise rhythms. π?ντα ?ει is an eternal flow, constantly evolving, never equal to himself."
Pedro Mari can be contacted at email@example.com and his work can be found online at flickr.com/defetto and vimeo.com/defetto.
Quayola is a visual artist based in London. His work simultaneously focuses on multiple forms exploring the space between video, audio,
photography, installation, live performance and print.
Quayola creates worlds where real substance, such as natural or architectural matter, constantly mutates into ephemeral objects,
enabling the real and the artificial to coexist harmoniously. Integrating computer-generated material with recorded sources, he explores the
ambiguity of realism in the digital realm.
Shows and Commissions include: Institute of Contemporary Art (London), Yokohama Art Centre (Japan),
Centro Cultural Recoleta (Buenos Aires), Le Cube (Paris), Centre d’ Art Contemporain (Geneve),
Beijing Film Academy, Millennium Galleries (Sheffield), Cimatics, Lovebytes, Onedotzero, MTV, Optronica, NEMO, Faster Than Sound, ROJO, Optofonica,
International Digital Art Project.
C.E.B. REAS (b. 1972 in Troy, OH) lives and works in Los Angeles. He focuses on defining processes and translating them into images. He is an associate professor and chair of the department of Design | Media Arts at the University of California, Los Angeles.
REAS has exhibited his work internationally at institutions including Laboral (Gijon, Spain), The Cooper-Hewitt Museum (New York), and the National Museum for Art, Architecture, and Design (Oslo), at independent venues including Telic Arts Exchange (Los Angeles), <>TAG (The Hague), and Ego Park (Oakland), at galleries including Bitforms (New York), BANK (Los Angeles), and [DAM] Berlin, and at festivals including Sonar (Barcelona), Ars Electronica (Linz), and Microwave (Hong Kong). He has lectured at institutions including University of Applied Arts Vienna, The Royal Academy of Art (The Hague), and the NTT ICC (Tokyo), and at artist-run spaces including Machine Project (Los Angeles) and Atelier Nord (Oslo).
With Ben Fry, REAS initiated Processing.org in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction. In September 2007, they published Processing: A Programming Handbook for Visual Designers and Artists, a 736 page comprehensive introduction to programming within the context of visual media (MIT Press).
His essays have appeared in the books Network Practices (Princeton Architectural Press), Aesthetic Computing (MIT Press), Code: The Language of Our Time (Hatje Cantz), and the Programming Cultures issue of Architectural Design (Wiley).
Karsten Schmidt (aka toxi) is a software developer, designer and artist with particular interest in computational design. For the past 15 years he's been laterally involved in a wide range of digital disciplines. With his newly founded studio PostSpectacular, he is actively exploring possibilities at the intersection of design and software development. Collaborating cross-disciplinary with other creative minds, Karsten's design approach is based on treating ideas as software at the heart, which in turn informs all other facets of each project. When not creating, he travels the world consulting companies and developer & designer communities about open source and
employing collaborative tools. Karsten has been a key contributor to the Processing.org project and to various books about programming and graphic design, and his work has been featured in the press and exhibited internationally, including the MoMA, New York.
Early pioneers of generative Director programming, Lia and Dextro quickly became influential both inside and outside the Director community. Their mix of crisp pixels, erratic animation and blurred surfaces was unique during the early and mid-1990's, presenting a perfect visual counterpoint to a musical scene experimenting with glitch and sound defects.
Together, they produced Turux, a seminal web site which featured Director “soundtoys” and generative visual sketches. Thanks to the site’s intentionally cryptic interface design and the “anonymous author” fad popular with the Vienna artists (many of which used pseudonyms or group names), the authorship of Turux was unclear to outsiders. Often, visitors had no idea if Lia, Dextro or Turux were actual people or just project names. Nevertheless, Turux became an important reference for the nascent scene, its fame only heightened by its obscure origin.
When the collaboration ended some time later, Turux remained online practically unchanged. As a document of a specific time period (1997-2001), it became a time capsule of styles and strategies.
Now Lia is running her company under StrangeThingsHappen.
Jim Soliven is a programmer and computational artist based in New York City. Armed with his Apple II+, He started exploring the computational world of artistic visualization at an early age. Although driven for his love of computer-based art, his artistic journey came to a halt when he decided to go to a more stable path as a programmer. He now spends a significant amount of his free time re-discovering his love of generating nature-inspired images on his computer using the tools that he learned as a programmer. His works has made it to university press books and magazines.
(See his work also here on this page as a backdrop: HT)
Marius Watz is an artist concerned with generative systems for creating visual form, still, animated or realtime. His signature is a brand of visual hedonism, marked by colourful organic shapes and a maximalist attitude. Most of his works deal with drawing machines implemented in software, live visuals for music or large-scale projections of plastic visual systems.
Watz discovered the computer at age 11 and immediately found his direction in life. At age 20 he defected from Computer Science studies to do graphics for raves, using his programming to create organic shapes in 2D and 3D. In parallel to creating his own work, Watz worked as a graphic designer for many years, probing the limits of design. In the years 2000-2002 he ran the studio Products of Play with Erik Johan Worsøe Eriksen before deciding to focus on his art practice.
In 2005 Watz started Generator.x, a platform for generative art and design which so far has resulted in a conference, a blog, a travelling exhibition and concert tour. The Generator.x conference took place at Atelier Nord in Oslo September 2005, while the Generator.x exhibition premiered at the Norwegian National Museum. The exhibition is currently touring until 2007. A concert tour of Norway with generative sound and visuals took place in April 2006, organized by the National Touring Concerts.
In 2005 Watz received an honorary mention for his project Universal Digest Machine. He had previously received a mention for Sense:less (Pendry / Mork / Stenslie / Watz) in 1996. In 2003 he premiered the public art commission Drawing Machine 1-12, a work that was shown for two years on the home page of the Norwegian Government and Ministries of State. In recent years he has created several animated works for projection on building facades such as Neon Organic, which is currently being projected on the Vattenfall headquarters in Berlin.
Watz currently lives in Berlin. His tools of choice are Java, Processing, VVVV and Flash. He continues to edit the Generator.x blog and prepare future Generator.x events, as well as teach workshops in computational design and generative art.
Marius Watz can be contacted at marius--at--unlekker--dot--net
Mike Paul Young
Originally born and raised in Tennessee, Michael Paul Young currently calls Bangkok, Thailand home. Michael started his career as one of the directors for progressive firm Vir2l and its world renowned rethinking of web design from 1998-2000. In 2000 he left Vir2l to start the prestigious design firm WeWorkForThem that has worked with the likes of Coca-Cola, Pepsi, HP, Apple and Microsoft. Since then, Michael has also founded, manages and directs daily the world renowned online design shop, YouWorkForThem.
While not working in the commercial industry of graphic design, Michael's online project Designgraphik has been at the forefront of online-interactive art since 1998. In 2001, at only age 23 he was nominated for the highly prestigious Chrysler Design Award, typically reserved for architects. Although not winning the Chrysler, Michael's innovative work online and in video have gone on to be exhibited around the world from America to Asia and Australia to Europe and gained notable awards from many festivals and competitions.
Michael continues to work daily as a artist, designer, photographer, director, producer and hack programmer.